Bloom or Boom
Game modes

More ways to play

New modes open as you travel the World Tour. Here is each one and when it unlocks.

From the start

The World Tour

The main game: 40 stages and 1,000 levels in real places around the world. New twists arrive as you travel, and between levels Sparky walks a map of the place to the next level.

  • Finish a stage to open the next one.
  • Some levels are marked Hard, for bigger rewards.
  • Pickups along the walking map give rewards between levels.

See every stage →

The Stage 1 walking map at Kirby Park
Opens after Stage 1

Survival: Zombie Night

Zombies are crashing the midnight festival. Build sets on the board to load rockets into your launcher, and hold them off for 30 rounds. If your launcher’s health runs out, the night is over.

  • The launcher aims and fires by itself. A rocket bursts on impact and hurts every zombie in the blast.
  • From Round 3, pieces marked with an arrow can turn: tap them in the tray. Later, flame, electric and frost pieces fire special rockets.
  • Tap the snowflake to freeze every zombie for 5 seconds, and pick 1 of 3 perks as you go.
  • Spend the Embers you earn on upgrades in the Garage.

The zombies are cartoony, in the same friendly style as the rest of the game.

Zombie Night, Round 1 of 30: two cartoon zombies walk down a lantern-lit road toward the launcher, above an empty board
Opens after Stage 2

Daily Challenge

One special level every day. Each one has a par, a number of seconds saved. Pack every cell faster than the par to beat it.

  • Your best result of the day counts, and a new level arrives every day.
  • A Daily Challenge win also earns 3 drops for Shell Drop.
Opens after Stage 3

Missions

Missions give you goals to chase, like winning levels or popping zombies. Finish them for coins and other rewards. Daily missions come first, and weekly missions join them after Stage 7.

Opens after Stage 3

Sparky’s Shell Drop

A relaxed side puzzle. Every level you play earns drops: a win gives 2, a loss gives 1. Each drop lets Sparky drop one piece into a shell.

  • Tap a column to aim, then tap again to drop, or drag Sparky and let go.
  • Every block must land on its own colour, or the piece bounces off.
  • Finished rows win drops back, and the bucket throws away one stuck piece per level.
  • A full shell launches its picture as a firework and pays a reward. There are 8 new shells every week.
Sparky’s Shell Drop, Level 1 of 8: Sparky holds a pink piece over a shell with columns of coloured cells
Opens after Stage 4

Rocket Race

Each stage becomes a race: win its new levels before four rival crews do. Replays don’t count. Win the race for coins, boosters and a Prize Wheel spin.

The rival crews are simulated from how players typically do on the same levels. They are not real people.

Opens after Stage 5

Season pass

Each season runs for a set time shown in the game. Earn sparks by playing (logging in, winning new levels, finishing missions, Rocket Race, Sky Bowling and Zombie Night rounds) to climb the tiers and claim rewards.

  • The free track includes two of the season’s Epic cosmetics.
  • An optional Premium track adds a Legendary, another Epic and more rewards. You can buy it any time during the season.
Opens after Stage 9

Sky Shot: Sky Bowling

Bowl in the sky with Sparky. Launch him at 10 pins floating over the city and set him off where his blast knocks down the most.

  • A game is 10 frames, scored like bowling. A strike is all 10 pins with your first throw, and the best possible score is 300.
  • Use the arrows to curve his flight around the wind, balloons, gulls and blimps.
  • Play a free game every day. Your best medal of the day (Bronze, Silver, Gold or Diamond) pays a reward.
  • Upgrade your blast, aim and curve with coins.
Sky Bowling in New York: ten pins float in the night sky above the skyline, with Sparky on the launcher and a curve control
From the start

Workshop and wheels

The Workshop is where you dress up your show: launchers, fireworks, explosions and smoke trails. Equip all four pieces of a matching set and they play one connected animation together, even on a KABOOM. Paints for your cosmetics open after Stage 10.

  • Spin the Daily Wheel for free prizes, and win cosmetics on the Prize Wheel. The game shows the chance of every prize before you spin.
  • The Shop opens after Stage 2, with new cosmetics every day.
  • Cosmetics are just for looks: they never change your odds.
Later

Coming soon

These are not in the game yet.

Coming soon

Leaderboards

Rankings against other players are coming in a later update.

Coming soon

Tour 2: journeys through history

A second tour of ten historical stages, from Ancient Rome to Edo Japan, is planned for a later update. See the planned stages.